Color is very much a journey and you tend to grow with it as an artist. If you hope to understand everything, give up now. But my actual question is why there is no Adobe RGB display device available in Blender. I’m pretty sure I’m not the first one experiencing this. Many make contradictionary or inconsistent statements (even after reading them dozends of times) or don’t use precise wording, so it was a hard time to figure out what’s right or wrong in the past month. My sources of information, apart from Wikipedia, wereĪnd many other more (that I do not remember). No, my screen (Dell 3008WFP) is not calibrated, but this doesn’t matter now as I’d like to understand everything first. However, there are two additional things that come into play: Windows’ color management ICC profiles, and the “use EDID information” setting in the graphic card’s (CCC) options. But all I find information about is gamma correction etc pp, but no conversion from linear space to Adobe RGB. What I could do is setting the display device to “none” and do the color conversion in the compositor. I also didn’t find anyone asking this before - so there must be something I don’t understand. What I do not understand is why there is no “Adobe RGB” display device available within the scene’s color management settings. I’m not a pro (well, only a pro software developer), but I think I got it - I hope. So, I’ve read so much about color theory, color spaces, etc pp, up and down, multiple times. Hello, I must be completely missing the point… ^^
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